Artworks from my solo developed indie game - platformer with blindness as core mechanic.
Due to limited amount of time I could dedicate to creating 3D I chose a lightweight visuals that rely more on moody lighting rather than detailed assets. What I also always loved is the clean look of assets only with ambient occlusion and normal maps. For that reason I ditched color maps in almost all places to make the colors of the lighting stand out more.
Game can be purchased on Steam:
https://store.steampowered.com/app/1404010/A_Knight_Never_Yields/
While commercialy the game didn't do so well, it will always have a special place in my heart because I was able to create something from start to finish according to my vision.